Home > Games, Training Conference > Game on! Transforming Online Learning, One Game at a Time

Game on! Transforming Online Learning, One Game at a Time

qube_logotictacThis session was presented by Andrew Kimball, CEO, of Qube Learning. Mr. Kimball focused on the idea of the ‘mental struggle’. The learners will not learn unless they are challenged and have a ‘mental struggle’ to understand something. But unfortunately, mental struggle is expensive.

He showed a chart with the following information:

High Cost, High Retention: Simulations.
High Costs, Low Retention: LMS 1.0, BlackBoard, Trivantis, Sumtotal
Low Cost, Low Retention: eLearning 2.0: Citrix, Articulate, Blogger, Wikipedia, Tech Smith – passive content, little interactivity
Low Cost, High Retention: Agile, instructional effective online game templates or ‘frame games’.

The Apple Retail centers use his company’s LMS: QLibrary and they called it Gamespace. Apple also developed their own QBooks. There is still a generation that prefers reading and learning through books. People like the look and feel of books. Examples are: Zinio, FlipPublisher; you can drop any kind of file into it. It’s still a passive media, but displayed as a book, more people tend to like it. Think its trustworthy. You can zoom. You can link.

To reduce costs, Game frames are a must. He showed an example of a Casino game, called Slot Machine.  You can re-use it for different subjects.  Recommend to add the element of chance to increase retention. People will want to play them over and over again.

Practice games and Final Quiz games: Have practice games with unlimited attempts with random different questions. You can ‘cheat’ – use the Reference Button that takes you back to the lesson page. Recommended using a Hall of Fame and Hall of Champions; a list of high scores and top performers. This will encourage learners to keep playing the games to make the top 10 or 25 list.  You can have ‘Certificates of Achievement’ which are automatically generated and personalized.

Deliver the tests through the games – make it transparent. Studios show you can collect 7 times more information through the Test Game format than the typical LMS.

For the entire Apple Retail games, it took them 4 days to develop all the QBooks, Games, Hall of Fame/Champions…they used templates and frames.

It’s not eLearning just because it’s online. For Passive Content: Immediate testing resulted in 27% retention, and after 6 weeks: 4% retention. When using Games, Results: 10x retention, 7x proof of learning, 4x faster learning, 3% cost.

Try some of the games on his company site: Qube Playground. Contact info: Andrew Kimball, CEO, Qube Learning, http://www.qube.com. 415-464-8880 x110. akimball@qube.com.

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Categories: Games, Training Conference
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